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Search results for: attach_473_waterloo turnout 2.jpg

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... topic: 2082 Development ideas posted: 15 Oct 2012 14:05 from: Simon Dunkley Hi Martin, Just a couple of things I would like to see in future, but they may be personal preferences only. Firstly, would it be possible to switch off the radial end markers via the nice dialog box you created for output options? Secondly, when adding a platform to the turnout side of a parallel crossing, would it be possible for it to follow the turnout road rather than the turnout side of the main route? I also noticed that you cleaned a bug when creating version 2: where changing a crossing from parallel to, say normal, left the rails but not the sleepers of the branch track in place. I know it was a bug, but I found it useful! Simon posted: 15 Oct 2012 14:47 from: Martin Wynne Simon Dunkley wrote: Firstly, would it be possible to switch off the radial end markers via the nice dialog box you created for output options? Hi Simon, At present they ...
Terms matched: 1  -  Score: 91  -  22k  -  URL: https://85a.uk/templot/archive/topics/topic_2082.php
... Ask if you need more. There are some recent new functions in Templot which may help. cheers, Martin. posted: 30 Aug 2020 17:36 from: Martin Wynne Hi Roger, Glad you are making progress. See also: topic 3752 cheers, Martin. posted: 21 Nov 2020 13:01 from: Roger Bristow Hi Martin, Having spent sometime getting a little more confident, and thereby enjoyment in using Templot to plan my triangle out with double junctions, I now want to gain experience with making a turnout. It will be the first ever for me as I've purchased all the others ready made! I'm starting with a 5 metre radius turnout kit from Cliff Barker. The moulded sleepers have a standard size separator bar that gives a fixed gap (22.5mm) between sleeper centres as there is a clip that fixes into the next sleeper, this is to aid assembly. Whilst I could cut them all off (which I will have to do when I get into the more complex formations) I would like to retain them and ...
Terms matched: 1  -  Score: 91  -  42k  -  URL: https://85a.uk/templot/archive/topics/topic_3749.php
... topic: 940 3-way tandem turnouts in 00 posted: 23 Sep 2009 15:25 from: Peter Price I am after some help with a 3-Way Tandem Turnout in 00 finescale, these are to replace PECO code 75 Three Way Turnouts. I have a set of C&L templates for a B8 LH/ B6 RH Tandem Turnout, which I had intended to use until I got Templot. I have spent the last two days trying to make a B8 LH/ B6 RH Turnout with no result, I get to set the curving as in your video, but what is shown in the video is not what is shown on my screen (I have plug 91c). Looking at the turnout info I have used External Geometrical Radius which I have set at -1772.77 but this is coming out wrong. Could you please advise me where I am going wrong. As these new turnouts are to replace PECO ones I am restricted to space, the ones from C&L just fit. If the Templot ones are longer ...
Terms matched: 1  -  Score: 91  -  20k  -  URL: https://85a.uk/templot/archive/topics/topic_940.php
... topic: 2923 is there a "set" in curved turnouts posted: 6 Sep 2016 13:15 from: madscientist Given Martins oft repeated comments on establishing a" set" in the curved stock rail and the importance of the straight section adjacent to the planed blade, How does this work in curved turnouts, is there a" set" in both rails etc dave posted: 6 Sep 2016 13:35 from: Martin Wynne Hi Dave, There is a set on one side only, the same as a straight turnout. A curved turnout is simply a straight turnout bent into a curve along the main road. This means that all the sections which are straight in a straight turnout are curved to the main road radius in a curved turnout. So beyond the set, the "straight" section* is curved at the outer radius. Then where the rails diverge the inner turnout radius begins. The stock gauge remains the same and in the same position at the end of the planing, which is the same planing length. All ...
Terms matched: 1  -  Score: 86  -  17k  -  URL: https://85a.uk/templot/archive/topics/topic_2923.php
... topic: 393 Stub turnouts posted: 2 Apr 2008 04:27 from: jeckardt Can Templot handle stub turnouts? Thanks, Joe posted: 2 Apr 2008 04:52 from: Martin Wynne jeckardt wrote: Can Templot handle stub turnouts? Hi Joe, Not in so many words. But it's easy to make one up, like this. Use CTRL+ F3 mouse action to blank off the switch, and then add a bit of plain track as a separate template: stub_example.png regards, Martin. posted: 2 Apr 2008 05:05 from: jeckardt Martin Wynne wrote: jeckardt wrote: Can Templot handle stub turnouts? Hi Joe, Not in so many words. But it's easy to make one up, like this. Use CTRL+ F3 mouse action to blank off the switch, and then add a bit of plain track as a separate template. Thanks, Martin. So this leads to the next question which I haven't had a chance to investigate yet. On of the main differences (at least in the US) between ...
Terms matched: 1  -  Score: 86  -  48k  -  URL: https://85a.uk/templot/archive/topics/topic_393.php
... topic: 1475 Hand swapping of turnout when aligning using <facing- trailing> posted: 7 May 2011 14:55 from: Brian Nicholls Hi All, (particularly Martin) When placing a turnout, which is in the control, onto a plain track background template using the following instructions: Left click on the plain track background template, (or using Shift key+ Left click on it's name label) then selecting< peg/align tools>< align control template over, and snake onto peg>< facing – trailing> from the popup menu. I find that the control turnout template swaps hand (from say, Left-Hand to Right-Hand) when it akigns with the end of the plain track background template. This kept happening, after several frustrating attempts at removing and re-handing the turnout, and then re-trying to align again. Each and every time it swapped the hand of the turnout template to the wrong hand that was required. I finally decided to try another tack and did the following: ...
Terms matched: 1  -  Score: 86  -  28k  -  URL: https://85a.uk/templot/archive/topics/topic_1475.php
... a fixed ID number which wouldn't change, and which would be printed as the prefix on the timber number instead of the list number. So I have now made such a change. When a template is added to the storage box it is given a fixed ID number. In principle this is the same as giving it an auto-generated name instead of "no-name" -- the ID number has no numerical significance and is simply a symbolic identifier. The ID number looks like this: TL123 where T=turnout, or P=plain track, or D=half-diamond and L=left-hand, or R=right-hand and 123 is a 3-figure number used on the printed templates instead of the list number. Note that this ID number applies only to stored templates -- the control template doesn't have an ID number. If a template is deleted to the control it loses its ID number, and gains a new one when stored again. But doing that doesn't change any other stored template. ...
Terms matched: 1  -  Score: 86  -  68k  -  URL: https://85a.uk/templot/archive/topics/topic_2208.php
... topic: 3137 help with crossovers on transition curves posted: 26 Nov 2017 21:28 from: madscientist Im having a little issue with" make ordinary crossover" on a transition curve. Specifically turnout 23 below, This is made the control and the crossover is generated. What I do find is the crossover turnout so created is not exactly parallel to the exit track, i.e. if I extend the approach track it does not exactly run parallel to the exit of the initial crossover turnout. despite the screen shot the tracks are all connected accurately the next step is to make the short exit track of the crossover bottom left, straight, doing this shows up that the loop straight line is not aligned with the crossover straight( K is 0.57) box file attached thanks as always 3004_261617_520000000.png just to add, after the crossover is created I can go in to" Geometry- Straight" and this creates a straight track and removes the transition, but then I have to rotate the turnout on Peg 5 position to get the K= 180( ...
Terms matched: 1  -  Score: 86  -  24k  -  URL: https://85a.uk/templot/archive/topics/topic_3137.php
... 2017 18:43 from: Richie Kynaston Hi all, I'm slowly making some progress with a new O Gauge layout, its only small but revolves around building a 3-way point. Could someone review the attached design and suggest how I can convert the two point templates into the one so I can print and build it. 3470_021338_160000000.png Any comments/advice/suggestion would be welcomed. Richie Attachment: attach_2557_3119_Worcester_Street _MPD.box 234 posted: 2 Nov 2017 19:08 from: Phil O Have you had a look at the tandem turnout video? It's a bit antiquated, but still works, although the terminology has changed in a few cases, it's easy enough to work out what's what. There are slightly easier ways to create the extra common crossing, but I never worry about it when I need to create a tandem turnout. No doubt Martin will be a long shortly to sort out my short comings. Phil. posted: 2 Nov 2017 20:42 from: Richie Kynaston Hi Phil, Thanks for that- I thought there was something, ...
Terms matched: 1  -  Score: 86  -  48k  -  URL: https://85a.uk/templot/archive/topics/topic_3119.php
... railway. Thanks for any help. Regards, ken Australia posted: 11 Jan 2010 08:44 from: Martin Wynne Hi Ken, Welcome to Templot Club. I'm sure you will find lots of friendly track-building help here. I think it is fair to say that many modellers building their own track in this scale would use the 2mm finescale standards rather than commercial N Gauge -- that of course has implications for RTR rolling stock conversions, wheel changing, etc. I would be doubtful that stripping components from Peco turnouts would produce very successful hand-built track, but making your own track parts really isn't difficult with a few jigs and tools. Two obvious starting points for you are: 1. The 2mm Scale Association. Their excellent web site is at: http://www.2mm.org.uk They can supply the tools and jigs for track building, and have a detailed page about getting started with hand-built 2mm scale track at: http://www.2mm.org.uk/articles/getting_started/ 2. The N Gauge Society. Their web ...
Terms matched: 1  -  Score: 86  -  75k  -  URL: https://85a.uk/templot/archive/topics/topic_1009.php
... the following. Point motors are Tortoise. I did decide recently to try servos and ordered some kit from The Bouncer, but haven't had anything back; anyone any experiences in this direction? Thank you for your input, I am learning more with every answer. ken posted: 12 Mar 2010 08:01 from: Jim Guthrie Ken, Here's another method which might interest you- with the tiebar underneath the track base. This method is quite popular with a good few people. 25_120244_240000000.jpg 25_120245_420000000.jpg 25_120245_030000000.jpg Three views of a test turnout I built in FS160 (finescale N) using 2mm society Code 40 wire rails and PCB timbering. Brass wire is soldered to the switch blades (which are sprung) and extend through the track base to the turnout operating unit. In this case I've soldered short pieces of brass strip to the underside of the blades and these strips extend under the stock rails to keep the switch blades vertically aligned to the stock rails. The wires are soldered into holes drilled in the inner ends of these strips. This track was for ...
Terms matched: 1  -  Score: 86  -  72k  -  URL: https://85a.uk/templot/archive/topics/topic_1073.php
... topic: 1337 Pre 1900 Bavarian turnout posted: 16 Jan 2011 15:56 from: Franz Martin; Thanks for developing a great tool. It will take me some time to learn this. I am staying with the v74 while I try to learn. I am attempting to build a layout with custom turnouts. I am developing a Pre 1900 Bavarian turnout. I am using drawings from the Laenderbahn Forum (see attached): (click the image to see the large full-size scan, or view it in the Image Gallery): 2033_161048_020000000.jpg I have had trouble determining the terminology used for turnout designs. I came upon the entry topic 1129 which is helpful. I am having trouble determining the Heel Offset from my dimensions. I am also planning to use Proto87 parts for an HO layout. I do not know if I should use the Drawing dimensions or the dimensions of the Proto87 hinges. Do you know the dimensions of Andy's hinges? Regards Paul Franz Attachment: attach_966_1337_W1_8,5 -SPr1HauptBahnenD11-re-li.pdf 430 posted: 16 ...
Terms matched: 1  -  Score: 86  -  36k  -  URL: https://85a.uk/templot/archive/topics/topic_1337.php
... topic: 2809 tandem turnouts posted: 13 Dec 2015 22:29 from: PeterD I have had a very long break in my railway modelling and as a result, have forgotten too much. The problem I have come across is that I need to use a 3 way turnout. The main track is straight with a turnout each side. Pretty straight foreward (I thought) but not in practise! I know that the current thinking is to use gaunt turnouts for this application but, try as a may, I could not find a way of using these- if there is already a description for this type of application, please excuse me but it would be good to have the thread pointed out. Without any other guidance, I thought I would use the out of date instructions for a tandem turnout. This is pre Templot 2 but I managed to find the items in the new menu. I set up Turnouts 1 and 2 without any problem and they line up nicely. The problem seems to be with Turnout 3 which provides the ...
Terms matched: 1  -  Score: 86  -  38k  -  URL: https://85a.uk/templot/archive/topics/topic_2809.php
... topic: 206 Gimping a turnout for Bob posted: 25 Oct 2007 05:41 from: Martin Wynne Dear all, Bob Reid asked on RMweb for some help in identifying the size of this turnout. I thought it would make an interesting exercise in using perspective correction in the GIMP image editor: 272_gf_1.jpg Before attempting to gimp it some general clues can be seen. This is a loose-heel straight switch rather than an REA flexible (A, B, C, etc). The heel location is very clear in the pic. This is a passenger running line (hence the facing-points lock). The loop on the right is a goods-only line (hence the catch points). So it's unlikely to be a long fast turnout, i.e. no longer than say 1:12. On the other hand short 9ft and 10ft loose-heel switches are very unusual in running lines. Ditto V-crossings less than about 1:7. So probably somewhere between 12ft and 18ft for the switch with a V ...
Terms matched: 1  -  Score: 86  -  18k  -  URL: https://85a.uk/templot/archive/topics/topic_206.php
... and/or change the V-crossing angle using F9 mouse action. In most cases change also to a curviform type of V-crossing -- real> V-crossing options> curviform V-crossing menu item. (For this method this setting is optional.) Click the tools> make diamond-crossing menu item. If the angles differ, the result will be an irregular diamond crossing. If the angles are the same, the result will be a regular diamond-crossing. 2. Start with a turnout having a curviform V-crossing. Click the tools> make ladder crossover> make curviform ladder menu item. Click it again a few more times. The above 2 methods can cope with having a transition curve in the main road, although you will probably need to follow up with some adjustments to the transition zone to get the desired result. 3. Start with two lengths of curved plain track crossing over each other, or one curved and one straight length. One should be a background template and the other the ...
Terms matched: 1  -  Score: 86  -  162k  -  URL: https://85a.uk/templot/archive/topics/topic_1486.php
... topic: 1713 beginner query- radius versus template posted: 2 Dec 2011 12:51 from: LSWRArt I am hoping to start a new layout in 'o' gauge and traditionally would have used, say a 72" straight turnout, or a 48"/ 72" curved turnout. How does this relate to the nomenclature that all you clever guys use, such as B-7. I do not understand what is a B turnout (are there A, C- Z turnouts?). I do understand that 7 means a 1 in 7 crossing angle, but I do not see how to convert radius to angle to know what crossing angle to choose. posted: 2 Dec 2011 13:03 from: Dave Summers LSWRArt wrote: I am hoping to start a new layout in 'o' gauge and traditionally would have used, say a 72" straight turnout, or a 48"/ 72" curved turnout. How does this relate to the nomenclature that all you clever guys use, such as B-7. I ...
Terms matched: 1  -  Score: 86  -  20k  -  URL: https://85a.uk/templot/archive/topics/topic_1713.php
... topic: 403 Curved turnouts posted: 6 Apr 2008 15:26 from: Hayfield A bit of advice please My previous experance with curved points was with the SMP 36/24" radius kits, which came out nearly 2 foot long (well 18 inches) So I made a template with a B7 switch and kept the main line to 500' (78") (to keep other line out of the red in the min radius box) Made the point out of copperclad and it came out fine. I went back and printed off a B6 again at 500' main line radius, then thought I would look at a B6, I then found out I could keep the main radius down to 300' (47") without geting the other exit going into the red. Built another point and that worked out fine other than main line radius looks a bit tight. In reality I think my crossover will be on a starting radius of 400' (63") which would keep the other exit road shallower! On the ...
Terms matched: 1  -  Score: 86  -  18k  -  URL: https://85a.uk/templot/archive/topics/topic_403.php
... posted: 20 Oct 2011 18:00 from: Tony W Dr G Alan Gee wrote: I have made a station loop following the instructions in Martins video. How do i insert a point into the loop as the insert button is greyed out. I am new to Templot. Any suggestions would be of great help. Kind regards Alan Gee Hello Dr G. Although I have not watched the video in question, I suspect the reason that the insert button is greyed out is because the loop is an extension of the turnout/ point. Turnouts can only be inserted into a length of plain track so you will need to make the loop track a separate piece of track first. Use the make return curve option under tools and make adjacent track turnout side at the relevent track spacing or link it onto the end of the return curve. Tony. Last edited on 21 Oct 2011 12:11 by Tony W posted: 20 Oct 2011 18:46 from: Martin Wynne Dr G Alan Gee wrote: I have made a station loop following ...
Terms matched: 1  -  Score: 86  -  34k  -  URL: https://85a.uk/templot/archive/topics/topic_1658.php
... curve of the track? My second question is how to add a straight piece of track. I created a separate piece by adding a branch from an existing point then moving using the f7 command and snapping onto the end of another piece. But I can't get any closer to be straight then visual. Chris, To shorten the length of your crossover, you could try altering the crossings to a lower number- like 1:7 or 1:6. As you go to the lower numbers, the radius of the turnout road will lessen and how far you go will depend on what minimum radius you can stand. If you have the template information box showing (F2 toggle) you will see the minimum radius displayed as you vary the crossing angle. You can also try changing the type of switch used- say from the REA semi-curved B switch you have used to something like the shorter straight heel switches (select from Template/Switch Settings). For straight track you can use the Quick function- Ctrl-Q- which ...
Terms matched: 1  -  Score: 86  -  44k  -  URL: https://85a.uk/templot/archive/topics/topic_2342.php
... topic: 2517 Symmetrical turnouts posted: 21 Aug 2014 23:30 from: lukemac Hi I need some help in building this symmetrical turnout. I'm modelling in N scale and not sure how to build this turnout in templot. Any help will be great. Luke2377_211829_480000000.jpg posted: 22 Aug 2014 07:49 from: Hayfield Luke Good morning (or afternoon where you are)There will be far more talented folk than me that will answer your question, but I thought I would get the ball rolling. They are tutorial and videos available on the site covering both methods Easy route Produce a normal template of the correct crossing angle from quick set in the Template section Place the centre of the heal over a horizontal line F6 will curve the turnout so the centre of the Vee moves over the horizontal line Ctrl+ F10 (Swell) will alloy you to centralise the centre Change the Vee to a curviform one if needed in Real then V crossing options Adjust the timbers in Real then Shove timbers There are a couple of others bits to tidy it up ...
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