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... Single slips posted: 30 Jul 2014 11:44 from: Trevor Walling Hello, I have moved this topic here as I think I had put it in the wrong place previously. I have reached the stage where I need to produce a template or templates for the single slip roads to form a trailing crossover for up and down lines. I have started on the up road slip but I seem to be hitting the buffers so to speak.I followed the tutorial for a single slip but instead of swapping the turnout hand I have inverted it.It sort of works but I seem to end up with extra lines at the switches and confusion. Any help would be most appreciated please as I seem to be at an impasse.I think once I have mastered this first slip I should be able to complete the other.I also enclose the box file.2110_291142_090000000.png Thanks. Trevor. Attachment: attach_1893_2496_upslip_crossover .box 254 posted: 30 Jul 2014 12:10 from: Martin Wynne Hi Trevor, You moved it while I was preparing a reply! Hi Trevor, You have used standard switches instead of ...
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... and why this change of handing should have occurred only under the< facing – trailing> condition? All the best, Brian Nicholls. posted: 7 May 2011 15:56 from: Martin Wynne Brian Nicholls wrote: I was just wondering if anyone else had experienced the same problem, and why this change of handing should have occurred only under the< facing – trailing> condition? Hi Brian, It's not a problem, it's by design. When you do swap facing-trailing (CTRL+ N), Templot inverts the handing so that the MS main side and TS turnout side remain as before on the template. If that's not what you want, you just press CTRL+ X to invert the handing. template> swap facing-trailing or template swap end-for-end (different names for the same thing, CTRL+ N), and template> invert handing (CTRL+ X), are two of the most frequently used commands. For those who can't remember the shortcuts or where they are in the menus, ...
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... topic: 258 Swap hand/ Invert handing posted: 24 Nov 2007 02:51 from: BTuckey By the way, what is the difference between 'invert handing' and 'swap hand'? Brian. posted: 24 Nov 2007 03:24 from: Martin Wynne BTuckey wrote: By the way, what is the difference between 'invert handing' and 'swap hand'? Hi Brian, For a straight template there is no difference between these two functions. You can use either. For a curved template: template> swap hand, or CTRL+ H, means exactly the same as in toy train track -- changing the hand makes a mirror image of the template. If the curved template is part of a track plan, this will obviously destroy the alignment. template> invert handing, or CTRL+ X, maintains the alignment in the track plan, but swaps the divergence to the opposite side. For a plain track template there is no visible change, but the MS and TS sides swap over. The best way to understand the ...
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... topic: 3756 Inverted sleepering on turnout posted: 4 Sep 2020 21:26 from: Julian Roberts Have I done something stupid? I'm looking at the ends of the sleepers on this turnout. I hope to attach a picture now or soon. The mainline sleepering goes in steps on this turnout, while the turnout road goes smoothly. Normally it's the other way round. I've got this far, sleepers stuck down to template, before noticing it's odd. Have I somehow made a RH turnout on a left hand bend instead of a LH turnout? Or is this how it's meant to look- with a loose heel switch does Templot generate interlaced sleepering automatically and is this what interlaced timbering looks like? posted: 4 Sep 2020 21:41 from: Julian Roberts Two photos on the Gallery now posted: 4 Sep 2020 21:43 from: Julian Roberts 3591_041639_260000000.jpg 3591_041637_320000001.jpg posted: 4 Sep 2020 21:46 from: Julian Roberts Or is it perfectly OK? After all I didn't see anything odd till I'd got to this stage. And ...
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... reduce file size for upload. It will need to be extracted and re-saved as a BMP image again (into the SHAPE-FILES folder). Attachment: attach_970_1337_paul_franz.zip 303 posted: 18 Jan 2011 03:13 from: Franz Martin; Thanks. I was not aware of the metric dimension entrance. That is a great function. Paul posted: 23 Jan 2011 01:03 from: Franz Hello All; My latest indication that I know not how to use TEMPLOT: The second templete entry keeps jumping to an inverted mate of the first template. I was trying to get the other hand of the 3-way to stack on top of the first template, but it snaps to a new position. How do I turn off this automatic feature? posted: 23 Jan 2011 01:46 from: BeamEnds Hi Franz, I'm not entirely sure what you mean, but I think you need to move the 'peg' onto the 'notch' before creating your second template. Cheers Richard posted: 23 Jan 2011 03:20 from: ...
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... get emails when there is a new post to this topic. Mark C posted: 1 May 2014 20:16 from: pointo1d Hiya Martin, You say in an earlier post (the 6th in this thread) that'...there is now also the option of using a modified irregular half-diamond template as a symmetrical turnout.'- would you happen to have a description or short vid to hand? I have tried, without any success, to cheat by attempting to create a crossing at the intersection of 2 inverted curves- although TDV does find the intersection it neither constructs a crossing or generates an error- is this usaul/expected behaviour? TIA, Dave P posted: 2 May 2014 01:38 from: Martin Wynne pointo1d wrote: You say in an earlier post (the 6th in this thread) that'...there is now also the option of using a modified irregular half-diamond template as a symmetrical turnout.'- would you happen to have a description or short vid to hand? Hi Dave, Sorry ...
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... and then store that template. Then returning to the original transition curve template do this, TEMPLATE> insert point into plain track. Then, if the handing is correct, ACTIONS> Roam turnout along length, until you get it to the desired location. Adjust as necessary the crossing vee angle and the switch blade length. Then, TOOLS> Make ladder crossover. This will insert a diamond crossing. I found that I had to make the second half of the diamond straight, GEOMETRY> straight, and then TEMPLATE> invert handing. Next ACTIONS> mouse actions: control/geometry> rotate around peg, to align with the outer running line. Then it is just a case of adjusting the crossing vee and K crossing angles until you get the desired crossing. Hope this helps. Ian Attachment: attach_1663_2326_Yeovil_Pen_Mill_v 4.box 380 posted: 8 Oct 2013 11:15 from: Martin Wynne Hi Ian, I know you are trying to help, but a diamond-crossing in which the K-crossings are 1:6 on one half and 1 ...
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... I've managed to get my head around some of the things that have been causing me some difficulties with templates having different numbers etc. I'll try to explain slowly and carefully....:-) As you know the plans for my own layout can be quite complex, so I colour code areas so that I may work on them using the group facility. Say I start with the complete plan and only want to work on the green area. I would select the green templates and then group them. Using the invert group selection, I then delete all other templates as they have already been saved as the complete plan. Working on just the green templates, I may then print them to lay them out on a baseboard. Just to keep it simple, the green templates may be numbered 1-10. Having laid them out on a full sized baseboard, I find some issues, so now return to the active file to work on some of the green templates, perhaps adding some more turnouts or changing the layout at one end ...
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... /H road to get a smooth contour the entire thing changes shape. I've rewatched the videos umpteen times but I still can't get the hang of it. I'm just trying to get the 'mainline' as an 8' radius and the R/H road as a 6' radius, totally confused, Mark Attachment: attach_674_951_curved.box 236 posted: 26 Oct 2009 23:56 from: Alan Turner Why are you putting a contraflexture into a RH turnout? Why not simply use a LH turnout. As per attached original top, inverted hand bottom. Alan Attachment: attach_675_951_untitled.PNG 609 posted: 27 Oct 2009 00:03 from: marsa69 Alan Turner wrote: Why are you putting a contraflexture into a RH turnout? Why not simply use a LH turnout. As per attached original top, inverted hand bottom. Alan Probably because I haven't a clue as to what I'm doing like I've previously said lol I thought to myself that if I had an 8' radius curve and I wanted a 6' radius curve coming off this to the right of it then ...
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... ring at the supports. The thrust line is more curved that the centre line of the arch ring. In that state the arch is exerting its minimum thrust on its abutment or pier. In 1676 Robert Hooke discovered something fundamental about arches and published it as a Latin anagram at the end of a paper on Helioscopes( http://quod.lib.umich.edu/e /eebo/A44317.0001.001/1 :6 ?rgn=div1;view=fulltext) in 1676. It translates as "as hangs the flexible line, so but inverted will stand the rigid arch. He did this to prevent Newton claiming this discovery as his own as he was apparently wont to do. When the arch gets squeezed by the adjacent arch pushing it it reacts by moving up at the crown and that causes the thrust line to move towards the bottom of the ring at the crown and towards the top of the ring at its supports. The thrust line is then less curved that the ring centre line. The increase in the horizontal component of that thrust line in that condition ...
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... been stored for you. And without needing to know the radius. If you wanted it on the diverging route, click tools> make branch track instead (sorry, not enough shortcuts to go round). 4. If you wanted a turnout there, click CTRL+ I (or click template> insert turnout in plain track). 5. Press CTRL+ N and/or CTRL+ X as needed to get it the required hand and facing the right way (or click template> swap facing-trailing or invert handing). 6. Use F5 and CTRL+ F9 as required. The result is that you have two templates aligned on a continuous curve without needing to join anything to anything. You can now repeat the process for the next one. So finally the big question -- is it better to start a beginner with F7 snapping, or the above process? I honestly don't know the answer to that, but I know which I prefer to use. regards, Martin. posted: 8 Mar 2010 16:32 ...
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... wrong. I've used Martin's tutorial for this. I would welcome advice as to what I have done wrong and how to correct it. Many thanks Regards Charles Attachment: attach_1582_2196_Slip_Try1_2013_04 _13_1110_05.box 343 posted: 13 Apr 2013 12:14 from: Martin Wynne Hi Charles, Nearly there. You have the curving through the slip switches going the wrong way. Try this: 1. delete the slip road. 2. delete one switch to the control. 3. put the peg on CTRL-0. 4. click geometry> invert curving menu item. Notice that the main-side stock rail in the switch now aligns with the diamond rail. 5. store& background (INSERT key, or top orange tool-button). 6. delete the other switch to the control. 7. put the peg on CTRL-0. 8. click geometry> invert curving menu item. 9. click tools> make slip road menu item. Adjust it to fit as before. (p.s. instead of 5 and 6, in Templot2 you ...
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... is this what is supposed to happen? Hi Stephen, Yes -- it's not a "flaw" or a "feature". It's just the way it was designed. It hasn't changed. If necessary, do a CTRL+ X template> swap hand after swapping end-for-end. Or click the L|R button. See this video: http://flashbackconnect.com/Movie.aspx?id=hUsAbpUJYq2Ad8cQyEjBYg2 If swapping end-for-end didn't swap the hand at the same time, it would instead invert the curving radius. Swings or roundabouts? cheers, Martin. posted: 24 Jun 2019 11:38 from: Stephen Freeman OK I'll settle for rotate 180 degrees instead, no need to do anything else. posted: 24 Jun 2019 11:51 from: Martin Wynne Stephen Freeman wrote: OK I'll settle for rotate 180 degrees instead (SHIFT+ F8), no need to do anything else. That's not the same thing, because it destroys the alignment with any adjacent templates. But you obviously know what you ...
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... mean that any pixels in the image which are the exact same colour as the background will appear to vanish. Is that the problem with the neutral grey background? You could cure that by adding a slight colour to the grey at trackpad> trackpad colours> trackpad colour... menu item. cheers, Martin. posted: 1 Feb 2019 13:56 from: richard_t The sky blue one looks anti-aliased to me, whereas the grey one is very "jagged". I've done as you've suggested, and inverted the image, and reduced the contrast. It's then a dream to work in Bright Night scheme. Thanks for the tip. All the best Richard posted: 1 Feb 2019 14:33 from: Martin Wynne richard_t wrote: The sky blue one looks anti-aliased to me, whereas the grey one is very "jagged". I've done as you've suggested, and inverted the image, and reduced the contrast. It's then a dream to work in Bright Night scheme. Thanks for the tip. Hi Richard, ...
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... "plain track" to "turnout" while maintaining the template's length and alignment in the track plan. Having got a turnout template, you then proceed to adjust it to the exact size or design you want. You might use the F5 mouse action for that, or the template> switch options... or template> V-crossing options... menu items. You will often want to change the direction (template> swap facing-trailing, or CTRL+ N) or the hand (template> invert handing, or CTRL+ X). Very often you will want to roam the turnout along the template to the exact position (CTRL+ F9 mouse action). On the other hand, you may have a very specific customized turnout which you want to use. In that case, don't use insert turnout in plain track. Instead, use the align functions. Put the plain track on the background. Make your custom turnout the current/control template. Then click on the background plain track template and on its ...
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... Propagation of settings can therefore now be pre-set and controlled on a template-by-template basis. If these option boxes are unticked (default) minting a new template or using the tools> make --- functions will clear/reset any shoved timbers and/or adjusted check rails. This will be the normal option setting when building complex formations from partial templates. Note that the tickboxes for the check rail adjustments and those for the shoved timbers are separate for each and not linked together in any way. invert all rail settings button added to the do> omit rails dialog: 2_031749_320000000.png This swaps the option settings in all the currently enabled (i.e. not greyed) tickboxes. This is a quick way to avoid having to click all of them. Swapping all the boxes is often needed when splitting out one or more rails to a separate partial template. Note: this button applies to rails only and has no effect on the joint marks settings. Download: topic 1500 Martin. posted: 15 Oct 2011 15:15 from ...
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... obvious when zoomed out, or in view when zoomed in. It is also shown in the data on the info panel, but difficult to spot within the text, and not visible when shrunk. So I have added a new indicator to show the type of V-crossing for the control template: 2_180046_210000000.png Showing: R= regular C= curviform G= generic P= parallel Showing in green on white for turnouts and regular half-diamonds or grey for plain track templates. For irregular half-diamonds, it shows inverted white on green (usually C, but not necessarily). Clicking it toggles regular/curviform as the two types most often used. A double click opens the full V-crossing dialog. More about types of V-crossings: http://templot.com/martweb/gs_realtrack.htm#xing_types http://templot.com/martweb/tut5e.htm (" curved"= curviform) Making room for the new indicator means we have lost the double-click tool-button, to keep the toolbar within 1024 pixels width. ...
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... 37 from: Martin Wynne Hi Alan, Welcome to Templot Club. To make the diamond-crossing, 1. click on the blue background template: 2_191225_460000000.png 2. The menu on the left appears. 3. Click peg/align tools, then make diamond-crossing at intersection. The video was intended for transition curves only. You don't have transition curves there, so you don't need all that complication. Just click the menu item as above. To change the hand of a turnout without changing the alignment, click invert handing on the template menu. to make it face the other way, click swap facing-trailing on the same menu. I see that you have set the gauge to 00/H0. That's not really intended for handbuilt track, unless you want to match Peco turnouts with the wide flangeways and bumpy running. Most 00 trackbuilders use 00-BF or 00-SF, according to which rolling stock you will be running. There is a lot more discussion about this on RMweb. regards, Martin. posted: ...
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... hobby seems able to support many different rail sections, so there is no reason to suppose it couldn't support one more. Let's stay positive about this idea of Andy's. Nothing ventured, nothing gained. regards, Martin. posted: 21 Jan 2018 14:23 from: JFS Martin Wynne wrote: JFS Let's stay positive about this idea of Andy's. Nothing ventured, nothing gained. Hello Martin, Indeed so, and I hope my suggestion of electro deposition is a positive way forward. It seem to me that putting the inverting the bases to put the rail head through an electrotype process would provide a route to creating the equivalent of the N/S caps regardless of the rail radius/ shape etc. I still see plenty of difficulties- some of which have already been raised by others- but ED might be one issue simplified. Over many decades of involvement in some pretty big development projects, my experience is that the ones which ultimately succeed are the ones which identify and tackle the difficult questions upfront, whereas the ones which adopt a " ...
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... very useful. Can I use the same technique to put check rails on both running rails? Sorry, I'm being lazy and asking instead of trying things out for myself! Phil posted: 26 Sep 2008 19:44 from: Martin Wynne phileakins wrote: Can I use the same technique to put check rails on both running rails? Sorry, I'm being lazy and asking instead of trying things out for myself! Sure. After doing store& background on the first check rail, press CTRL+ X (that's template> invert handing menu item). Change the length or position to whatever you want. Then store it again. Wait until the underlying plain track is curved and finalised in position before doing any of this of course. Otherwise you will have to do it all over again. Just a p.s. to this method -- first extend the original turnout (using F4) until it's long enough to contain the extended check rail. Otherwise you will not get the full length of the check rail or the end flare section. There ...
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