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... topic: 220 Overlaid tracks for Russ posted: 4 Nov 2007 03:09 from: Martin Wynne In response to a new Templot user on RMweb I have prepared another scruff video showing track being aligned over a scanned rough sketch: http://www.rmweb.co.uk/forum/viewtopic.php?p =168261#168261 Flash format, I will create a camplayer version shortly. regards, Martin. posted: 4 Nov 2007 19:53 from: Martin Wynne I have now shortened this video and added it to the video list in the usual Camplayer executable format: http://www.templot.com/martweb/videos/overlay_rough_sketch.exe mines_a_pint.png Many thanks to Russ for the sketch. The full list of Templot videos and instructions for viewing is at: topic 12 regards, Martin. posted: 6 Nov 2007 03:50 from: russ Thanks for that Martin, -not only nice to get a head start on my plan, but the video was very informative in getting to grips with the software too! posted: 6 Nov 2007 23:29 from: ...
Terms matched: 1  -  Score: 16  -  32k  -  URL: https://85a.uk/templot/archive/topics/topic_220.php
... What's the difference between forward/backward and crab-left/crab-right they seem to do exactly the same things? Why is there no button equivalent of the mouse action throw? Or is there some way of getting a guide line for the ends of the timbers? posted: 6 Mar 2013 10:12 from: Martin Wynne mike47j wrote: I want to lengthen a timber towards the label without moving the other end. Hi Mike, Hold down the SHIFT key while clicking lengthen or pressing L. Same for shorten and S. What's the difference between forward/backward and crab-left/crab-right they seem to do exactly the same things? Try twisting the timber first to see the difference. On a straight template, if the timber has not been twisted there is no difference. On a curved template, if the timber has not been twisted there is a difference, but you will need to move the timber a long way to see it. On a curved template, try moving timber J1 along to the far ...
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... of the end of the switches, should it not mention ensuring that the switch end is fully supported on a slide chair (ie located above a timber) There is usually not much scope for moving the timbers subsequently. Best Wishes, Howard posted: 8 Jun 2012 13:19 from: Martin Wynne Hi Brian, Thanks for that. However I'm a bit puzzled why you have called it an "alternative" method when it follows the usual method? It's generally much easier to use the built-in slip functions for shortening the check rails and extending the timbers when creating slips. And the built-in slip switches are much easier to use than a standard switch -- that's why they are provided in the switch list. When pegged on TCP, MCP as intended they provide adequate opening clearance without needing to measure it. regards, Martin. posted: 8 Jun 2012 19:10 from: Brian Nicholls Hi Howard, Many thanks for your response, it was the intention and hope that it may help some members, as I noted ...
Terms matched: 1  -  Score: 16  -  26k  -  URL: https://85a.uk/templot/archive/topics/topic_1979.php
... and then only in straight track. I would strongly recommend changing to a switch-diamond for the slips. Have you considered using 0-MF instead? The V-crossings on the slips can barely be checked properly because of the conflicting diamond rails. By reducing the 90mm track centres a little you may find the check rails fit better. The points of the slip switch need to clear the wing rail on the middle V-crossing. To achieve this you need to move the switch sufficiently to clear. This will shorten the slip road and reduce its radius -- another reason to use a switch diamond (i.e. no K-crossing check rails for the slip road to conflict). The outer switch on the same side will need to be moved in by a similar amount so that the slip road radius will align correctly. The timbering and chairing of the slip switches would need some careful thought, but the rail geometry appears to be possible. It's not unknown as a prototype formation. regards, Martin. posted: 24 Dec ...
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... I need some help with is the Down Goods crossover seen on the right of the track plan. I have to tidy up the sleepers and check rails but any comments would be helpful. Thank you Peter Attachment: attach_1511_2068_the_dale_2012_10 _03_2248_05.box 194 posted: 6 Oct 2012 00:18 from: Tony W Hello Peter. I presume you are concerned about the radius of the crossover road. You have two options to improve this. The first is to move the crossover to the left and bring it onto the straight, this will however shorten the track plan to the left of it. The other option is to use a much longer turnout for template 28 and adjust the crossover road to suit. Tony. posted: 6 Oct 2012 01:44 from: PeterD Tony W wrote: Hello Peter. I presume you are concerned about the radius of the crossover road. You have two options to improve this. The first is to move the crossover to the left and bring it onto the straight, this will however shorten the track plan to the left of ...
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... build turnouts and track plans, but I realy struggle with the more expert functions on Templot I am trying to create a 3 way turnout, I have watched the tutorial several times, but some how I am missing what to do. I am fine overlaying one point on to another and using the shove timbers to rearrange the sleepers. I am now left with some rails too long as they go through the common crossings etc, I see that I can remove the rails via Ctrl+ O, but I just want to shorten them. Please can someone tell me what keys need pressing so I can reduce/ increase the length of a rail Thanks in advance John posted: 10 Aug 2012 10:17 from: Martin Wynne Hi John, To avoid rails running through overlaid V-crossings, you need to take the rails out into separate partial templates. You can then shorten the rails or create a gap in them as needed. The partial templates are then all superimposed as separate background templates to create the final construction template. There is some ...
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... away from it's current position Hi Nigel, I've tried that idea. The problem is that it's a total no-no when working with partial templates. The best solution is for it to jump to one side to reveal the background template, and then gently slide back over it. Unfortunately that requires a fast graphics card and causes a clunky delay on older systems. Having it jump straight back is strangely irritating, and looks like a bug. With partial templates a typical sequence is 1. blank off, omit, or shorten bits of the control template. 2. store it. 3. blank off, omit, or shorten different bits of the control template. 4. store it. and so on. So it's essential that after storing the control template, it remains in place (or returns to it). Even when not using partial templates there are times when you want it to retain its position and alignment -- for example you may want to orbit or snake it to the next position, or use it in a function ...
Terms matched: 1  -  Score: 16  -  104k  -  URL: https://85a.uk/templot/archive/topics/topic_2039.php
... customized template into an existing location. New option for the F6 curving mouse action to maintain the swing angle constant by adjusting the template length accordingly (constant-radius templates only, not transition curve templates). There are some Help notes about this at action> F6 curving options> menu options. New mouse action: adjust crossing entry straight for a regular-type V-crossing. action> mouse actions: real> adjust V-crossing entry straight menu item. Increasing the crossing entry straight is a convenient way to shorten a turnout without changing to a smaller turnout size. Previously this required the data to be entered manually, needing a lot of trial and error to get the desired result. The new mouse action makes it much easier to see what's happening. Unfortunately there are no keyboard shortcuts available to assign to this, so it's necessary to go into the menu. The gauge and scale> menu options on the workpad have been moved to the template menu, where they more logically belong. There is still a duplicate access via the ...
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... and bits of rail that look about the right length.... Regards Chris Attachment: attach_2376_2025_Fen2_2017_01_14_2 240_33.box 296 posted: 15 Jan 2017 14:28 from: Martin Wynne Hi Chris, Is this what you mean? 2399_170555_330000000.jpg I notice that your tandem is a type 1, whereas the photo clearly shows a type 2 tandem (second switch is in turnout road of first switch). You can probably create the far half-diamond using make diamond-crossing at intersection, but for the near one you will need to shorten it to little more than the K-crossings. You may find that adjusting the V-crossing angle on that (F9 mouse action), and possibly changing the hand, may help. Or not. It's such a strange formation that I suspect the only way will be to build it up with partial templates. I will maybe have a dabble at it later. regards, Martin. posted: 15 Jan 2017 17:18 from: rodney_hills Hello, Am I right in assuming that the prototype formation pictured is ...
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... for the turnout-road exit length: 2_021003_070000002.png Note that setting this peg position simply moves the fixing peg, it doesn't change the current exit length. The exit length is usually set using the CTRL+ F12 mouse action, but can be set directly if preferred- geometry> template lengths... menu item: 2_021003_060000000.png Setting the minimum possible turnout-road exit is helpful to minimize any discrepancies after inserting a diamond-crossing or a turnout at the intersection of other templates. The underlying template can then be split and shortened back to the exit. See also the video: help> watch a video> switch close behind V-crossing These new peg positions are included in the extend/shorten to meet function: extend_shorten_trans5a.png See: http://templot.com/companion/link_existing.php And in the align> snap functions: 2_021157_590000000.png regards, Martin. Parts of Templot Club may not function unless you enable JavaScript (also called Active Scripting) in your browser. Templot Club> Forums> Templot talk> 214a changes- new peg positions TEXITP and ...
Terms matched: 1  -  Score: 16  -  14k  -  URL: https://85a.uk/templot/archive/topics/topic_2977.php
... say 140' long, what length would the track panels be cut to. 2 x 60'+ 20' or would they try to avoid the 20' length and have 2 x 50'+ 40'? Is/was there any set rules or minimum length please? Hi Dave, The commonly quoted rule for running lines is that no rail should be shorter than 15ft/ 6 sleepers, but I don't know if that is applicable for BR(S) for your period. That might make it necessary to shorten 60ft rails in some cases. In which case ideally at least 15ft would be cut off, so that the offcut would be usable elsewhere. So for say 130ft length, 2 x 60ft+ an extra 10ft is not allowed. Instead one of the 60ft rails would be shortened to say 40ft, requiring a further 30ft length to make 60ft+ 40ft+ 30ft. The 20ft offcut is then on hand if needed elsewhere. But that is only for running lines. For yards and sidings it's a case of using whatever ...
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... front... menu item. The whole idea in Templot is that you set up your templates to match the prototype, which in this case varies a lot for slip designs. On the GWR there is no rail joint there -- the wing rail and switch stock rail are a single piece of rail. That works for 3-rail, live steam, clockwork and battery models only. For 2-rail models you must have an isolating gap for the V-crossing. There is already an option to automatically shorten the check rails for use in 1:6 and 1:7 slips, so logically I could add an adjustment to the wing rail fronts, and the timber spacings for the moved rail joint, at the same time. But it's not simple, it has to be coded as an override rather than a change to the normal settings, otherwise it can't be turned off again later. Generally it would be better for users to make such changes themselves so that they know what's happening and why. Modellers who have reached ...
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... the middle of the large crossroads at right, to the end of the headshunts at left translates to 16 feet. The space I have is only 18 feet, and I will need some fiddle yard at left. Probably a minimum of five feet? This means I need to cut out some length in above plan. As far as I can see, the only real opportunity to save space is to reduce the distance between the end of the scenic area at left and the first turnout on the bottom branch line, and shorten the headshunts at left, shifting the mill to the right a little. Maybe also to shorten the lengths of goods sidings a little, and the station platform a little (which I'm not keen on). I have, then, two questions. Firstly, is there anything on the plan that presents special difficulty from the perspective of laying out, with templot, as close to the plan as possible? (Please note, I haven't tried it yet, because I only have a Mac, and I'm having some ...
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... mouse action) to make it a Y. posted: 4 Aug 2020 23:55 from: roythebus I've made quite a sharp radius Y point for the folkestone club layout, it took a bit of doing, but from memory I made a normal straight point. Whichever way is the "main" road is the straight. If it's a right hand point, curve it left using the F button. This will give you the basics of the Y point. then change the crossing to "curviform". This may shorten the turnout a bit. you can then adjust the length and radius till your heart's content until it fits where you want. Edited to add I've just tried this on a template to remind myself how to do it. Get the basic template with the turnout on it. By default this is left hand, experiment with a new template. Click on F6 "curving". By moving the cursor up and down this will alter the curve of the turnout. Upwards will make the curve sharper, move the cursor down ...
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... the diamond, but they need to be within a mm or two. To create the slip road there are two methods -- the quick way and the other way. 1. the quick method: Revert one of the switches to a full turnout (F4 overall length). Set a curviform V-crossing and extend the turnout road exit (CTRL+ F12 mouse action). Then adjust the V-crossing angle using F9 mouse action (not F5) until the turnout road aligns with the other switch heel. Shorten the turnout road exit (CTRL+ F12 mouse action) to fit. This creates the slip road and one additional V-crossing at the same time. Like this: 2_030746_300000000.png If you have got the switch positions about right, the slip road will clear the wing rail ends and break through the diamond legs roughly mid-way between the K-crossings and the V-crossings. The K-crossing check rail is likely to need shortening a bit. Then repeat for the other switch. 2. the slow ...
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... points, but the curve is still too long. Any suggestions? Adrian posted: 1 Apr 2012 16:39 from: Martin Wynne Adrian (ffoil) wrote: I can get it to generate curves, but at least one end is always beyond the limits of the curve that I need to create (if that makes sense). Hi Adrian, Do you mean the new template is too long, or the transition zone section within it is too long? If the transition zone is short enough to fit, simply shorten the template at one or both ends as necessary (F4 mouse action). If the transition zone is too long to fit the space, try the adjusting the radius of one or both of the starting curves until the gap between them is smaller: make_t3.gif Zoom in if necessary. There must be a gap, i.e. the curves must not cross, but the smaller you can make the starting gap, so the shorter will be the resulting transition zone. If you can post a screenshot here or attach a .box ...
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... different radii if necessary. 1. start with the two lengths of curved plain track crossing over each other, or one curved and one straight length. One should be a background template and the other the control template. 2. click on the background template. 3. on its menu, click peg/align tools> make diamond-crossing at intersection menu item. 4. follow the instructions and wait a moment while Templot does the calculations. 5. you will then need to split the underlying original background template and shorten each half back accordingly. This method won't work as it stands for transition curves, it is for straights and fixed-radius curves only. Also it is very easy to have the tracks crossing at too short an angle. Templot can't produce crossings shorter than 1: 1.5 RAM( i.e. not more than 33.7 degrees). This method also works for two straight tracks intersecting, but in that case the result is a regular diamond-crossing. regards, Martin. posted: 29 Jan 2015 12:49 from ...
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... of the picture) to make it more vertical and deleted the bottom two houses north of Station Road, so the houses are now Nos 8, 10, 12 and 14 going from Station Road northwards.2 Deleted at least 3 houses from Station Road to make it shorter to reduce the length of the platforms- it could hold a 12 carriage emu (possibly even a 16 carriage one) and I wanted to restrict it to 4 carriages not including the head shunt to the west of the crossover.3 Moved the turntable further west as well shortening the Up platform (the northern one)4 Reduced the Down Platform (the southern one) mostly to the west of the station building and in the process deleted most of the small orchard to the west of the station approach5 Cut the straight lines to the east of the goods yard and turned them to indicate roughly where I wanted the rails to bend as they enter the fiddle yard.6 Added the missing entry to the goods yard and berthing tracks7 shortened the clay pit in the lower right (SE) corner. Note the ...
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... the turnout radius might become too tight. The best sizes to use for significant curving are the "natural" sizes, where the switch radius and turnout radius are equal. These sizes are B8, C10, D12, E16, F20. If you choose one of those sizes before curving, you will generally get the best combination of radii in the shortest length. A C10 is often used in model designs as the shortest sensible size for significant curving. In a curved crossover, you can save a bit more length by shortening the length of the inner turnout only (i.e. the one with negative curving). One way to do that is by changing down one size for the switch. So you might have a C10 outer turnout and a B10 inner turnout. Alternatively you could leave the C switch and shorten the lead by increasing the crossing entry straight (for regular type crossings only). Or you might do both of these things on the inner turnout. But you mustn't change its crossing angle, otherwise the crossover road won't align properly ...
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... a 1:20, which is far too long. I am told by people who hand-lay turnouts for modelling but who don't exactly follow prototype practice that the 'trick' is to have the curved turnout contain a short section of straight track on the main route. I understand that this isn't prototypically correct, but it's necessary to build a curved turnout with a 1:8 V-crossing and a navigable minimium radius that isn't too long. The straight bit on the main route makes the turnout diverge more rapidly and shortens the whole thing up to something feasible. But I can't figure out how to set this up in templot. I need, for starters, a left-hand curved turnout with the diverging route curved at a 32" radius throughout the entire turnout, a 1:6, 1:8 or 1:10 (CLM) V-crossing (because those are the ones I have the jigs to build), and a main route that overall, including the straight section, effectively follows a curve that is about ...
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