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posted: 5 Apr 2010 05:40 from: BruceNordstrand
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Well, I have finally got the hang of things and am now going great guns on Templot. So far I have completed all the levels on my new RR - the town, staging, lower branch level and upper branch level. I have mastered (so to speak) the various transition options including playing with 1st and 2nd transition zones and the basics of track laying onto background scans. I probably do it a little differently than most in as much as I lay out curves and straights first and then insert turnouts where required. Still haven't confidently got to grips with the whole notch and peg thing yet, just use the basics. So a big kudos to Martin for writing Templot, it has finally succumbed to my whims and allowed me to visually see my track full size plus have a fantastic base to build upon - no more fixed number straight turnouts where they aren't welcome! Cheers Bruce |
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posted: 5 Apr 2010 11:16 from: Paul Boyd
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Hi BruceI probably do it a little differently than most in as much as I lay out curves and straights first and then insert turnouts where required.That's the way I do it - you get nice, flowing lines that way. For "sketching out" the layout, I turn off timbering, then once I'm happy with the general run I generally use a marker colour on those templates, and then copy the same templates to chop up into partial templates, insert turnouts etc., Timbering always goes in last, and the "marker" templates get removed as I go along. Cheers |
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posted: 5 Apr 2010 13:38 from: BruceNordstrand
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Paul Boyd wrote: Hi BruceHi Paul I would be very interested in hearing more about your methods, specifically marker colours etc. I haven't ventured far into Templot just yet but am now hungry for more info Cheers Bruce |
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posted: 5 Apr 2010 22:15 from: Paul Boyd
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Hi Bruce How long have you got? The gist of my method is to draw the basic "shape" of the layout with plain track, to get the feel for the thing. 105_051651_150000000.png I use marker colours in this case to highlight different options - the orange line shows the crossing being converted to a slip, the red line is a possible parallel siding. (To change a background template to a marker colour, click it, then from the pop-up menu choose template colour => show in marker colour or template colour => marker colour... ) Once I'm happy, all these templates - I call them guide templates - are set to the same marker colour, and they are never deleted during the subsequent Templotting. Because they're a different colour, they stand out as being guides rather than working templates so they're left alone. As you can see in the screenshot above, some of these have had turnouts inserted, but by and large they will remain as plain track. To get some templates for cutting up, I'll copy to the control/current from one of the guide templates and work with that, knowing that if it all goes wrong the guide template is still underneath. For something like the irregular diamond crossings in the screenshot below, these guide templates will be copied to the control many times (until Martin releases a PUG that can do irregular diamonds, that is ) and little segments of the template used for little bits of the formation. 105_051651_160000001.png The guide templates will eventually get wiped (not deleted) as they start getting in the way. The key point of doing things this way is that when you copy from the guide template, it doesn't matter which section of it you use, any partial templates will always have the same curvature so that the whole formation will flow - in the above screenshot, none of the roads through either diamond are straight. Likewise, if you insert a turnout, the through road will always follow the guide template and you can adjust the crossing angle and position (by roaming) until the turnout road lines up with one of the other guide templates. It strikes me that there ought to be a more detailed guide on all this! Perhaps I'll get around to doing one soon, but not until the Easter week visitations are over with Hopefully this will give you something to be going on with though. Cheers |
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posted: 5 Apr 2010 23:29 from: Martin Wynne
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Hi Paul, That's great, thanks for posting it. Your first screenshot is not too clear on my screen, so here's the cyan channel extraction to make things a bit clearer: 2_051825_390000000.png regards, Martin. |
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posted: 6 Apr 2010 00:03 from: BruceNordstrand
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Hi Paul Very interesting, thanks for posting. I will definitely try something similar and see how it all works out, it all make sense for initial planning. Cheers Bruce |
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