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posted: 6 May 2020 06:31 from: Martin Wynne
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There are two new fixing peg positions, OSXP and OSMP: 2_060123_450000000.png These make it a lot easier than previous methods to get an outside slip road aligned and to establish the V-crossing angles and positions. At least for a regular diamond-crossing: 2_060354_000000000.png That's a 1:4.5 diamond with A-7.75 turnouts. I have made a bit of video to explain the process: http://flashbackconnect.com/Default.aspx?id=3o4-PiKKPVaAXZsePJOwSA2 For shorter diamonds the same procedure can produce the type of half-scissors where the switch deflections are in the side road: 2_060339_590000000.png But again only for a regular diamond (both roads the same radius). The above was a 1:3 crossing with A-6.75 turnouts. (We don't actually have a name for a half-scissors with the switch deflections in the side road like a slip. A normal half-scissors has the switch deflections across the diamond.) If you want to work the other way, starting from a turnout (curviform), there is also a new menu item to set the desired angle for the diamond-crossing: 2_060443_180000000.png And then mirror on OSMP. However you will be very lucky if you guess a usable diamond-crossing angle straight off. What you then do is to change it using SHIFT+F9 slide: 2_060445_580000000.png Working this way you need the OSMP peg position only. To create the diamond, store the control template, convert it to plain track, and then make a diamond-crossing at the intersection with the other turnout, in the usual way. cheers, Martin. |
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