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  • The Plug Track functions are experimental and still being developed.

    For an updated overview of this project see this topic.   For some practical modelling aspects of using Plug Track see Building 3D Track.

    The assumption is that you have your own machines on which to experiment, or helpful friends with machines. Please do not send Templot files to commercial laser cutting or 3D printing firms while this project is still experimental, because the results are unpredictable and possibly wasteful.

    Some pages of this and other topics include contributions from members who are creating and posting their own CAD designs for 3D printing and laser-cutting. Do not confuse them with Templot's own exported CAD files. All files derived from Templot are © Martin Wynne.

Joining turnouts to a passing loop

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Michael Woods

Member
Location
Bedford UK
hello - I am intending to make a model of Fochriw Station on the B&M. I have drawn a first pass of the track plan but it is very clumsy. I have a few questions.

I joined the passing loop to the turnouts by connecting short straight track to the turnout exit and then curving it so that it lines up with the passing loop. I then shorten the length of the straight track to meet the passing loop. It is OK but sleeper alignment is a bit crude..The loop was made using the double track. Is this the best way to do it?

Anyone out there have any idea on the best turnout timber layouts for the Brecon and Merthyr. I have used the standard timbers on a B7 template but i am guessing?

My baseboards will be six curved boards. I have drawn the inside and outside curves using the drawing tool. Is there a way to also accurately draw the baseboard edges, the 60 degree angles.

Thanks in advance
 

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I joined the passing loop to the turnouts by connecting short straight track to the turnout exit and then curving it so that it lines up with the passing loop. I then shorten the length of the straight track to meet the passing loop. It is OK but sleeper alignment is a bit crude..The loop was made using the double track. Is this the best way to do it?
@Michael Woods

Hi Michael,

Well yes, that sort of works, but manually it's tricky to get an accurate tangential alignment with the loop track.

There are several built-in methods to terminate a loop, with different pros and cons:



1. parallel V-crossing:

return_curve1.png


In this case the return curve is an integral part of the turnout template. That's simple and quick, the whole thing can be curved as required in one go, and you can easily extend or join the loop template to the turnout. The whole thing can be on a transition curve if required.

The loop track must be concentric/parallel with the main road. The big disadvantage is that this is all a single template, so you can't insert any pointwork in the return curve. Often, but not always, such a loop would be terminated in trap points, such as a set of catch points or a full turnout. In which case this method can't be used. The above dialog is at template > V-crossing settings... menu item.



2. make return curve:

return_curve2.png


In this case the return curve is created as a separate plain track template. It can therefore have a turnout inserted in it if required. Start with the main turnout in the the control template and click the return curve button. Again the loop track must be concentric/parallel with the main road. In this case it must be a constant curve or straight, this function doesn't work on transition curves.



3. make simple link:

return_curve3.png


In this case the loop track does not need to be concentric or parallel to the main road. For example it may curve around an island platform or some other structure. Start with the main turnout in the control template and click the branch track button.


return_curve4.png


Now click on the loop template, and click the above menu item.

You may have to answer some questions. The eventual result will be:

return_curve5.png


In this case the function will make the boundary join with the loop template automatically. Again the return curve is a separate template into which a turnout could be inserted.

More about make simple link here: https://85a.uk/templot/companion/make_simple_link.php



4. truncated slew:

return_curve6.png


This is a method for more experienced Templot users. The return curve is part of the loop track, which could therefore have a turnout inserted anywhere you like, there is no boundary to a separate return curve template. Using the slew controls you can change the shape, radius and length of the return curve to whatever you want. The loop track can have a transition curve in it in addition to a slew if necessary. It's best to use a mode 2 slew.



5. other methods:

There are several other ways that you might want to terminate a loop, perhaps using a transition curve. More info here:

https://85a.uk/templot/companion/make_transition_link.php

https://85a.uk/templot/companion/link_existing.php



Very often of course a loop terminates in a crossover, in which case the job is done for you very easily at tools > make ordinary crossover menu item.



That's enough explaining and making screenshots for one day. I have been writing this stuff over and over again for more than 20 years now, and I'm finding it very tiring nowadays.

How about someone else explaining for Michael why the Brecon & Merthyr, absorbed into the GWR at the 1923 grouping, is very unlikely to have had any REA B-7 turnouts. The REA designs were introduced in 1925. There are 12ft and 15ft straight switches in the list which would do fine, or GWR switches for later renewals.

cheers,

Martin.
 
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Thank you Martin - This is useful input. I will try and join the Zoom call on Wednesday. I will continue to read through all the material and limit the questions. But thank you for all your help today. Very much appreciated.
 
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