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posted: 28 Oct 2015 16:22 from: allan roy
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I'm sure that Y turnouts will have been discussed before but can't find any reference to it on the forum. Just wondering how to draw a Y point on Templot. I've tried curving an A6 but the timbers remain at the original angle. I have lined them up using 'shove timbers' in 'real' but it requires a lot of work to make the timbers upright.Allan | ||
posted: 28 Oct 2015 16:42 from: Martin Wynne
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allan roy wrote: I'm sure that Y turnouts will have been discussed before but can't find any reference to it on the forum. Just wondering how to draw a Y point on Templot. I've tried curving an A6 but the timbers remain at the original angle. I have lined them up using 'shove timbers' in 'real' but it requires a lot of work to make the timbers upright.Hi Allan, Welcome to Templot Club. I replied on this very subject yesterday, see: topic 2765 - message 19267 Symmetrical Y-turnouts (quite rare on the prototype, but much-loved by modellers) require a split-deflection switch, which are not (yet) supported on Templot. You can improvise a symmetrical Y-turnout by various means, or create one using partial templates. There is a tutorial about all this here (sorry it is a bit out of date): http://templot.com/martweb/y_symm.htm Be sure to read the update here: topic 603 - message 3398 before trying the tutorial. I'm intending to add some new functions on the shove timbers dialog to set all timbers to the same angle, and adjust the angle by mouse action. In the next program update (if I can find room for yet more buttons ). regards, Martin. |
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posted: 28 Oct 2015 16:57 from: allan roy
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Hi Martin, Thanks for the info. I'll have a go. Regards Allan |
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posted: 28 Oct 2015 18:06 from: Martin Wynne
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Hello again Allan, My apologies. I forgot to mention that now in Templot2 a convenient way to represent a symmetrical Y-turnout is to use an irregular half-diamond template instead of a turnout template. This one hasn't needed any timber shoving: 2_281255_030000000.png The V-crossing angle (curviform) is 1:6. I set the K-crossing angle to 1:24, so that this is approximately equivalent to an A-6 or 9ft-6 Y-turnout. I rotated it by half the K-crossing angle (i.e. enter n-48 in the rotation dialog). And then adjusted the curving (F6) until the FP mark at the V-crossing was in line with the origin (the grid lines make a useful guide for this). It is not a complete turnout of course, because there is no switch front. That has to be added as a separate bit of plain track template, as in the tutorial. It can't be directly pegged on, because of the rotation. I'm sure I have posted this idea before, but I'm afraid my memory is not what it was, hence forgetting to mention this method earlier. Sorry. regards, Martin. |
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posted: 29 Oct 2015 01:02 from: Martin Wynne
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p.s. Allan, see: topic 2768 Many thanks for nudging me into doing this. regards, Martin. |
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