Guy Rixon
Member
- Location
- Cambridge UK
I find myself wanting to move a slip diamond slightly from where I drew it.
When I move the slip it explodes into two half-diamonds while the slip roads and switches fly off like shell fragments. I can put them back together approximately, good enough for a "my railway looks like this" plan, but that presumably won't generate track I could actually build.
How could I move the entire slip diamond as a unit? Or if I do have to move the parts separately, how can I snap them back together in correct alignment?
Part of the problem of snapping together half-diamonds seems to be getting the peg in the right place. I don't understand all the peg-position codes and I haven't found an explanation of them.
BTW, it took me two hours to find the easy way to make the slip in the first place, i.e. placing a turnout to fix one of the common crossings and then invoking "make slip" to replace it with a slip diamond. There's a lot of false information-scent here. Perhaps a simple guide to this part could be put somewhere more prominent?
When I move the slip it explodes into two half-diamonds while the slip roads and switches fly off like shell fragments. I can put them back together approximately, good enough for a "my railway looks like this" plan, but that presumably won't generate track I could actually build.
How could I move the entire slip diamond as a unit? Or if I do have to move the parts separately, how can I snap them back together in correct alignment?
Part of the problem of snapping together half-diamonds seems to be getting the peg in the right place. I don't understand all the peg-position codes and I haven't found an explanation of them.
BTW, it took me two hours to find the easy way to make the slip in the first place, i.e. placing a turnout to fix one of the common crossings and then invoking "make slip" to replace it with a slip diamond. There's a lot of false information-scent here. Perhaps a simple guide to this part could be put somewhere more prominent?
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