Templot Club forums powered for Martin Wynne by XenForo :

TEMPLOT 3D PLUG TRACK - To get up to speed with this experimental project click here.   To watch an introductory video click here.   See the User Guide at Bexhill West.

  • The Plug Track functions are experimental and still being developed. Some of the earlier pages of this topic are now out-of-date.

    For an updated overview of this project see this topic.   For some practical modelling aspects of using Plug Track see Building 3D Track.

    The assumption is that you have your own machines on which to experiment, or helpful friends with machines. Please do not send Templot files to commercial laser cutting or 3D printing firms while this project is still experimental, because the results are unpredictable and possibly wasteful.

    Some pages of this and other topics include contributions from members who are creating and posting their own CAD designs for 3D printing and laser-cutting. Do not confuse them with Templot's own exported CAD files. All files derived from Templot are © Martin Wynne.
  • The Plug Track functions are experimental and still being developed.

    For an updated overview of this project see this topic.   For some practical modelling aspects of using Plug Track see Building 3D Track.

    The assumption is that you have your own machines on which to experiment, or helpful friends with machines. Please do not send Templot files to commercial laser cutting or 3D printing firms while this project is still experimental, because the results are unpredictable and possibly wasteful.

    Some pages of this and other topics include contributions from members who are creating and posting their own CAD designs for 3D printing and laser-cutting. Do not confuse them with Templot's own exported CAD files. All files derived from Templot are © Martin Wynne.

Irregular outside-slip?

Quick reply >
Martin, Please ignore this, I do not want to distract you from next imminent release etc. I'm sure one of the Super Users will help....

Hi All, I'm trying to create an irregular outside single slip from an irregular crossing. I have been using the 27/04/2020 'scruff video - outside slip developments' as a guide but, I'm having trouble completing/generating the curved LH side slip (DL536)
1686680303401.png

everything looks good up to mirroring so, I'm wondering whether there is a different/better method for irregular outside slips which I'm not finding within the many forum posts, any suggestions/pointers would be greatly appreciated.
This is what I'm getting after mirroring which work fine 'IF' I want to exit South West straight e.g. without the curve.
1686680924580.png

I will attach 2 box files, a START and a PART 2 for reference.
 

Attachments

  • terry_risbo_outside_slip_START point 2023_06_13_1915_48.box
    257.4 KB · Views: 53
  • terry_risbo_outside_slip_PART 2_2023_06_13_1929_15.box
    286 KB · Views: 56
_______________
message ref: 6843
@Terry Downes

Hi Terry,

Here I am anyway. :)

The dedicated OSXP and OSMP peg positions for outside-slips work only for regular diamond-crossings, and are no help at all for irregular diamonds. For those It is better to work from scratch. That's much easier than it used to be, now that we have the find intersection function available.

The first thing is to make an educated guess at the likely crossing angles for the slip road. You do that by looking at the average angles for the diamond-crossing (here say 1:4), double it (1:8), then if the slip curve is tightening compared with a regular diamond, as here, you reduce it a bit (say 1:7.5), or if the slip road was easing compared with a regular diamond you would increase it a bit (say 1:9).

It's not critical, just a ball-park starting point so that you can set a suitable size for the switches. So here I started with a B-7.5 turnout.

I inserted a LH B-7.5 on the right to start the slip and roamed it to a suitable position -- just clear of the wing rail on the diamond, with the first intersection somewhere near the middle of the diamond leg. I then shortened it to about the middle of the diamond just to keep the screen less cluttered, and stored it.

I then inserted a RH B-7.5 in the curve on the left. Anywhere will do -- all Templot needs to know is the switch size and the hand, and which way it is facing.

Extend the overall length of it across the diamond, and leave it in the control template.

Click on the first turnout to get its menu:

risbo_os1.png


Click the above find intersection menu function, and make these settings to find the first intersection:

risbo_os2.png



Click find intersection and after a while the intersection is found, and turns out to be at 1:7.47, so the 1:7.5 guess was close. :)

risbo_os3.png



Now click the option to put a V-crossing at the intersection, and the result is:

risbo_os4.png



The find intersection function always creates a half-diamond for starters, so click the menu item above to convert it to a turnout, and the result after shortening the turnout is:

risbo_os5.png


Now you can use find intersection* again to find the other V-crossing.

That gives you all the required geometry. Leaving the usual remaining tasks to remove the rail conflicts, adjust the check rails, etc., by splitting out partial templates. And finally do the timber shoving.

*hint:
Copy the half-diamond to the control template, with the turnout as the background template. After finding the intersection, click template > mirror left/right hand. Set it to geometry > straight to match the running line. Convert it to a turnout and put the peg back on FP (CTRL-4). Possibly change the switch size to get a better match to the curve, or for the best possible curve match, change to a gaunt turnout and adjust the gaunt offset (SHIFT+F12). Matching the curve exactly doesn't really matter because you are then going to shorten the template and blank it off to leave just the V-crossing (or click do >isolate V-crossing).

After all that you should have something like this:

risbo_os6.png


To ensure adequate checking you will need to change this check rail end to a short machined flare. Likewise for the other V-crossing. Lots of other rail conflicts to split out!

p.s. there is a bug in the find intersection function -- close the dialog before trying to use it again.

cheers,

Martin.
 
_______________
message ref: 6848
Back
Top