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TEMPLOT 3D PLUG TRACK - To get up to speed with this experimental project click here.   To watch an introductory video click here.   See the User Guide at Bexhill West.

  • The Plug Track functions are experimental and still being developed. Some of the earlier pages of this topic are now out-of-date.

    For an updated overview of this project see this topic.   For some practical modelling aspects of using Plug Track see Building 3D Track.

    The assumption is that you have your own machines on which to experiment, or helpful friends with machines. Please do not send Templot files to commercial laser cutting or 3D printing firms while this project is still experimental, because the results are unpredictable and possibly wasteful.

    Some pages of this and other topics include contributions from members who are creating and posting their own CAD designs for 3D printing and laser-cutting. Do not confuse them with Templot's own exported CAD files. All files derived from Templot are © Martin Wynne.
  • The Plug Track functions are experimental and still being developed.

    For an updated overview of this project see this topic.   For some practical modelling aspects of using Plug Track see Building 3D Track.

    The assumption is that you have your own machines on which to experiment, or helpful friends with machines. Please do not send Templot files to commercial laser cutting or 3D printing firms while this project is still experimental, because the results are unpredictable and possibly wasteful.

    Some pages of this and other topics include contributions from members who are creating and posting their own CAD designs for 3D printing and laser-cutting. Do not confuse them with Templot's own exported CAD files. All files derived from Templot are © Martin Wynne.

Experimental 3D plug track - up to version 244c

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Chair heaving - basics New
  • @Michael Woods

    Hi Michael,

    Chair heaving is part of the shove timbers function. That's at real > shove timbers or just press the comma key.

    Click on the timber number, and then click the heave chairs button:


    heaving_button.png


    A new dialog appears on which you can heave (i.e. change) or omit any of the chairs on that timber.

    If you click the customize... button you can change the jaw options for the one specific chair.

    If you change it to an SC chair (bottom of the list) you can also click the SC size... button to change its outline dimensions.

    n.b. you are changing the control template. It will need to be stored before you can do the 3D exports.

    The dialog is rather large but it can be dragged around out of the way using the top bar. I will try to shrink it down a bit when I have finished adding things to it.

    edit: posts crossed. :)

    cheers,

    Martin.
     
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    Socket obstructions and conflicts New
  • Having written that it is of course the obvious solution. I think I can see a way of doing it, but it will take quite a lot of work.
    @Steve_Cornford

    Thanks for the suggestions Steve. I didn't want to reduce the width of the flanges because it would mean losing the dropper wire retaining ridges. I'm quite pleased with those, they work well.

    But coding is a funny business. Something which you think should take only an hour or two turns out to take 3 weeks of head scratching.

    Then something which you think will take several days turns out to need only an evening. :)

    This is now working, and will save a lot of time. Yet another tickbox:


    flange_socket_conflicts5.png



    Box unticked -- many sockets obstructed with conflicting timber flanges and webs:

    flange_socket_conflicts3.png



    Box ticked -- all sockets clear:

    flange_socket_conflicts4.png



    Admittedly the algorithm is a bit primitive, but I think it will work 99% of the time in this application where everything is rectangular.

    But it does remove the entire web or flange, rather than just the offending part of it. Which means that some timbers may end up attached to the webs at one end only -- it would be worth running a splint or two under the timbers between the sockets to restore the integrity of the brick.

    Note that although the offending flanges and webs will be removed from the 3D output, they will still show on the trackpad screen.

    This will be in 244c shortly.

    cheers,

    Martin.
     
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